I started with Unity 5 during the bachelor Creative Technology at the University of Twente.
Fast forward to 10 years later, I am experienced with all major Unity LTS releases.
I'm currently exploring Unity 6 with its exciting new features.
I'm a C# veteran as it is Unity's supported programming language.
I am familiar with packages like XR Toolkit, Mixed Reality Toolkit, Oculus/Meta SDK and also deprecated toolkits like VRTK.
I follow common best practices in development, such as code formatting, project organization, prefab usage and many more.
Microsoft Visual Studio is my go-to IDE and preferred choice. I also work with JetBrains Rider.
I have worked with various version control systems, in chronological
oder:
• Subversion (SVN)
• Plastic SCM
•
GitHub
Nowadays I like to work with GitHub for Unity
projects.
Ableton Live 12 is my DAW of choice.
I have been producing music and designing sounds
since 2013 and made the switch from FL studio to Ableton Live in 2020.
For quick edits
I use Audacity and sometimes Adobe Audition.
Game audio tools and Spatial Audio
SDK's that I have worked with are FMOD, Google Resonance and Steam Audio.
I
like to program my own audio components in Unity for custom behaviour, including volume
fading, sound scattering, parameter randomization and occlusion.
I'm
constantly exploring new ways of configuring and connecting music hardware in my home
studio. This constant curiosity taught me a lot about audio routing, recording and
processing.
Other software that I use for my work includes Adobe Photoshop, Adobe Premiere and paint.net
among others.
I have web development experience that I use for creating this website.