Fear of heights VR simulation

Stress-inducing scenario for wearables research

Overview

The Fear of Heights VR Simulation is part of a VR wearables validation pipeline regarding stress measurement. The project is part of a collaboration between the BMS Lab of the University of Twente and the Stress in Action Consortium. This project has been developed as part of my employment at the BMS Lab.

In this scenario the user starts out on the ground of a busy city. They are instructed to enter an evelator and are brought up to about 20 meters of height. Then they are instructed to step out onto the plank and remain there for two minutes. Eventually the user is instructed to enter the elevator again is brought down to the floor, before being teleported into a neutral environment to assess their stress level using a slider.

The idea of this project is to collect data on stress using various wearables. At this point in time the project is still in development.

While taking inspiration from "Richie's Plank Experience", this scenario is founded on extensive research by a collaborating PHD candidate to ensure reliable stress outcomes for users.

Key Responsibilities

  • Created development plan based on user stories provided by PHD candidate
  • Developed complete flow of application
  • Implemented voice over audio
  • Implemented various assets from the Unity asset store
  • Created dynamic audio system for creaking sounds when walking onplank
  • modular scene loading system
  • Implemented a data logging solution (.csv file containing custom data) that I have created as part of the Unity framework for the BMS Lab
  • Regular test & feedback sessions with client

Impact

  • The project lays a foundation for stress research in VR to come

Technologies

  • Meta Quest 3
  • Unity 2022.3
  • XR Interaction Toolkit
  • GitHub
  • Fantastic City Generator Asset
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