Windmill HoloLens 2 App

Mixed reality windmill visualizer for citizens

Overview

A Mixed Reality app for the HoloLens 2 that I developed during my role as a Unity XR Developer at the BMS Lab of the University of Twente. This project aimed to provide a visualization of windmills that are to be built near residential areas. Through a menu interface within the app users are able to place wind turbines of varying heights and in different patterns, in order to get a feel of how the turbine would look near their home environment. Using this app, citizen acceptance of planned wind turbines could be researched.

Key Responsibilities

  • Planned development and client meetings and executed accordingly
  • Took on a prototype version of the project and imporved the organization and structure
  • Developed the UX flow of the application
    • Users first choose a type of wind turbine (height)
    • Then select single or multi placement
    • For multi placement users are able to choose from 3 different placement patterns
    • After placement users can adjust wind settings and/or remove turbine(s) again
  • Developed a wind simulation of the turbine including rotating rotor, correct audio and varying wind speeds. Users are able to turn on wind and adujst wind speed
  • Regularly created builds and tested with client (professor) in different conditions

Impact

  • The Project has been used in research
  • Showcased the project at the National XR Day at the BMS Lab of the University of Twente
  • This project is featured on the BMS Lab website
  • Layed a foundation for an ongoing collaboration between the BMS Lab and a dutch infrastructure visualization company

Technologies

  • Microsoft HoloLens 2
  • Unity 2021.3
  • Mixed Reality Toolkit
  • GitHub

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