This VR training guides the user through the setup of a milling machine.This application has been developed within an interdisciplinary team at Serious VR and is part of the VR Training Academy. I have worked on the logic and interactions, as well as sound design.
For this VR training, the specific procedure was very important.
I have redeveloped this project, going from a linear instruction to a multi-path training in which the user can make mistakes. For example using too much force to tighten screws, or assemlbing the components in an incorrect oder. Due to this, the flow of the application is highly complex and requires extensive testing of all paths that the user is able to take.