Overview
PlaygroundVR was a dutch startup with the mission of bringing a social & fun multiplayer VR experience to hospitalized children. I joined the project in November 2019 as a volunteer and enriched the project with audio over the coming years.
Key Responsibilities
- curated, edited and implemented over 120 sound effects
- impact audio for grabbables
- UI audio
- feedback audio
- environmental audio
- created and implemented smart audio components
- pooling
- scattering
- randomization
- pooling
- distance-based occlusion
- audio mixing between world sounds, feedback, voice chat and music
- composition and production of custom UI audio events
- supported lead developer with general debugging and testing
- curated lofi hiphop music in cooperation with ChillHop
Impact
- during playtests my team members reported that kids did not want to stop playing and exceeded the play time limit
- the lack of sound was resolved - the game loop felt much more enriched and completed
Technologies
- Oculus Go
- Pico G4
- Unity
- Photon
- Audacity
- FL Studio
- Ableton Live